Flash
Traing Guide:
Flash
is an extremely powerful vector graphics program that allows you to
create dynamic animated content to create everything from basic linear
animations to entire web sites. You will learn the skills in this course
to become familiar with Flash, so that you can create simple yet impressive
animations that you can add to web sites or publish as self-running
Flash Player files.
Objectives:
- Create
and format text
- Import
artwork from other programs for use in a Flash project
- Manipulate
objects on the Stage, including selecting, moving, copying, deleting,
and transforming them
- Navigate
in the Flash environment to build your projects efficiently
- Perform
frame-by-frame and tweened animations
- Publish
projects for use on the Web
- Use
Flash's drawing tools to create simple and complex objects
- Utilize
object interaction on a single layer to combine and segment objects
General
Prerequisites:
Basic familiarity
with the operation of personal computers Some experience working with
graphics
Table
of Contents
LESSON
1: The Flash Environment and Basic Drawing and Painting
- Vector
vs Raster Graphics
- Introduction
to the Flash Environment
- Basic
Drawing Tools
- Applying
Fills and Strokes to Shapes
- Creating
Custom Colors, Gradients, and Line Styles
LESSON
2: Objects on a Single Layer
- Manipulating
Objects
- Single
Layer Object Interaction
- Transforming
and Grouping Objects
- Editing
Shapes
- Working
with Bitmaps
LESSON
3: Working with Multiple Layers and Working with Text
- Working
with Layers
- Mask
Layers
- Aligning
Objects
- Creating
Text Labels, Text Blocks, and Text Fields
- Breaking
Text Apart
LESSON
4: Basic Animation and Publishing
- Frame-by-Frame
Animation
- Animation
with Shape-Tweening
- Motion-Tweened
Animations
- Guide
Layers
- Publish
Settings
- Publish
Preview
Advanced
Flash Training Topics:
You will
work with Flash's advanced features to create interactive Web content,
from simple animated buttons to complete interactive web sites. You
will work with symbols and instances, actions, sound, and Flash's testing
capabilities to create professional and eye-catching interactive content.
(Prerequisites: Introductory Flash 4 Training)
Specific
Objectives:
- Add
sound to Flash movies.
- Apply
advanced ActionScript techniques to create interactive forms, evaluate
the position of an object, and dynamically set properties of an object.
- Create
animated sequences using frame-by-frame and tweened animations.
- Implement
the three types of symbols and instances as a development short-cut
and as a method for optimizing file size.
- Use
ActionScript to create basic interactivity, such as image rollovers,
GoTo frame actions and GetURL actions.
- Use
the testing environment to optimize Flash movies, and publish and
export Flash movies.
LESSON
1: An Animation Review and an Introduction to Symbols and Instances
- Creating
frame-by-frame animations
- Creating
shape and motion tweened animations
- Understanding
symbols and instances
- Creating
Javascript buttons
- Editing
symbols and instances
LESSON
2: Interactivity in Flash
- Introduction
to interactivity
- Using
Stop and GoTo actions
- Linking
from Flash
- Using
drag and drop within Flash
- Using
the If Frame Is Loaded action
LESSON
3: Working with Sound and Advanced Interactivity
- Adding
sounds to the timeline
- Triggering
sounds; importing and editing sounds
- Sound
optimization
- Working
with form fields and variables
- Using
ActionScript to set variables
- Using
string operators to format variable display
- Evaluating
the position of an object
- Dynamically
setting properties
LESSON
4: Testing and Publishing
- Evaluating
download performance
- Importing
and exporting movies