417 LAB ACTIVITY 11:
Setting Up A User Interface Prototype
WHY:
This activity is designed to help you learn how to set up a user interface menu system. To do this
we will use the Screen Painter function in Systems Architect. You will be working through milestone
10 in the lab. This milestone will mark the completion of your project prototype.
LEARNING OBJECTIVES:
- Discover how to complete a State Transition diagram for your project.
- Discover how to create menu screens using Systems Architect.
- Begin planning your final presentation.
PERFORMANCE CRITERIA:
- Quality of the answers to the Critical Thinking Questions.
- Completeness
- Clarity
- Depth
-
Ability to use the skills learned in this lab to successfully complete your project.
RESOURCES:
- Chapter 14 in Systems Analysis and Design Methods
- Activity 20.
- 60 minutes
PLAN:
- Choose roles if you have not already done so.
- Prepare a state transition diagram that depicts the
sequence and variations of screens to be viewed by
your system's users. Take into consideration the need for help, the progression through menus and the
possibility for errors.
- Use the System Achitect Screen Painter Facility to enter
menu screen(s). These menus should
eventually take the user to each on-line input and output screen you designed in milestone 9. Test your
user interface to make sure that it will allow you to do everything you want to do during your final
presentation.
MODEL:
See model from Activity 20.
CRITICAL THINKING QUESTIONS:
- What problems did you encounter when working on this lab? What
did you do to correct them?
- What concerns did you consider when deciding the order in which you
will visit your screens during
your final presentation? Trace the order on a copy of your State Transition diagram.
- What did you provide in your menu screens to allow the user to
jump back to the previous menu.
- What did your team have most difficulty with in this lab? Give a
clear explanation of how you
overcame this difficulty.
CPSC 417 Lab Activity 11 -- Revised 11/25/98
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